
BladeInsight
Context & Challenge
BladeInsight empowers decision-makers in the wind energy sector with tailored solutions for wind turbine blade operations and maintenance, moving beyond autonomous inspections using drones and comprehensive asset management.
The need of Robotics and Web teams:
• Clarify user workflows across internal products: Inspection Module, AirSpector Drone Control, Repair & Maintenance App
• Rapidly prototype interfaces that bridged hardware(tablet) and web UIs
• Establish a scalable design system
The need of Robotics and Web teams:
• Clarify user workflows across internal products: Inspection Module, AirSpector Drone Control, Repair & Maintenance App
• Rapidly prototype interfaces that bridged hardware(tablet) and web UIs
• Establish a scalable design system
My Role & Responsibilities
• UX/UI Design: Led interface ideation, prototyping, and visual design for web and tablet
• User Research: Conducted interviews and usability tests to unblock ambiguous flows
• Design Systems: Kick-started a Figma library of dynamic components
• UX Maturity: Introduced design patterns, documentation practices, and component libraries
1: Inspection Module - UX/UI designer on Web team

Project Context
Assigning Surveys to a Blade Snapshot - Under a work order, the user needs to assign data collected to a turbine and each blade and send it for the engineer's inspection.
Challenges
• No clear system status indicators
• Confusing task order
• Missing labels and guidance
• Poor element placement
• Confusing task order
• Missing labels and guidance
• Poor element placement
Approach
• Workflow Mapping: Reordered form elements to mirror operators’ mental model of “Select Turbine → Choose Blade → Assign Snapshot”
• Guidance Overlays: Added contextual tooltips and an introductory task description
• Status Feedback: Designed toast notifications, color-coded status badges, and iconography for “assigned,” “in review,” and “completed” states
• Prototyping: Built a clickable Figma prototype showcasing “Assign Survey” flow; iterated based on 5 usability sessions

User Journey and Interfaces

Playable Prototype - Assigning Surveys in the Inspection Module UI demo (no audio)
2: AirSpector Drone - UI designer at Robotics team
In charge for the user journey validation and standardizing design elements and components on the interfaces of the drone control from the work order list, turbine to inspect, manual and autonomous flight, and extracting data collected.
Challenges:
• Inconsistent navigation patterns between web and tablet
• Overloaded controls for flight management
• Lack of visual consistency across drone and web UIs
• Overloaded controls for flight management
• Lack of visual consistency across drone and web UIs
Approach:
• Component Standardization: Extracted common UI elements (buttons, toggles, menus) into the nascent design system
• Journey Validation: Mapped end-to-end pilot flow—from work-order list to flight execution to data upload—validating each step in usability tests
• Visual Hierarchy: Simplified the screen layout, grouping flight controls at the bottom and live-feed/status at the top
• Prototype Demos: Delivered two “playable” Figma demos (work-order selection + flight control) for stakeholder walkthroughs
AirSpector Drone UI on Figma

Playable Prototype - AirSpector Drone UI demo (no audio)
Key Learnings
• Iterative prototyping wins — Frequent “playable” demos help technical and non-technical stakeholders converge on solutions quickly
• Start-small design systems — Even a minimal library of buttons and cards can dramatically speed up multi-product design efforts
• Hardware & web sync — Consistent patterns across tablet and browser UIs build user confidence, especially in complex, safety-critical workflows
• Startup pace requires flexibility — In a fast-moving environment, setbacks are learning opportunities, trial-and-error ideation unlocked novel interaction ideas
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